Copyright (C) 1996,1997,1998, Samuel M. Goldwasser, Donald L. Klipstein. Corrections or
suggestions to: sam@stdavids.picker.com or don@misty.com
All Rights Reserved. Reproduction of this document in whole or in part is permitted if
both of the following conditions are satisfied:
1. This notice is included in its entirety at the beginning.
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Table of Contents
- Introduction - Discharge lamp basics.
- Neon Technology - Neon signs and tubing, operation, problems.
- HID Lamps - Mercury, metal halide, and sodium.
- Low Pressure Sodium Lamps - Construction, efficiency, color
rendition.
Introduction: Gas discharge lamp basics
The use of electrically excited gas discharges significantly predates the invention of the
incandescent lamp. Physics labs of yesteryear as well as today have use of a variety of
gas filled tubes used for numerous purposes involving light generation including
spectroscopy, materials analysis, studies of gas dynamics, and laser pumping. Look through
any scientific supply catalog and you will see many different types of gas filled tubes in
all shapes and sizes.
Gas discharge lamps are used in virtually all areas of modern lighting technology
including common fluorescent lighting for home and office - and LCD backlights for laptop
computers, high intensity discharge lamps for
very efficient area lighting, neon and other miniature indicator lamps, germicidal and
tanning lamps, neon signs, photographic electronic flashes and strobes, arc lamps for
industry and A/V projectors, and many more.
Gas discharge automotive headlights are on the way - see the section: "HID automotive
headlights".
Because of the unusual appearance of the light from gas discharge tubes, quacks and con
artists also have used and are using this technology as part of expensive useless devices
for everything from curing cancer to contacting the dead.
Unlike incandescent lamps, gas discharge lamps have no filament and do not produce light
as a result of something solid getting hot (though heat maybe a byproduct). Rather, the
atoms or molecules of the gas inside a glass, quartz, or translucent ceramic tube, are
ionized by an electric current through the gas or a radio frequency or microwave field in
proximity to the tube. This results in the generation of light - usually either visible or
ultraviolet (UV). The color depends on both the mixture of gases or other materials inside
the tube as well as the pressure and type and amount
of the electric current or RF power. (At the present time, this document only deals with
directly excited gas discharge lamps where an AC or DC electric current flows through the
gas.)
Fluorescent lamps are a special class of gas discharge lamps where the electric current
produces mostly invisible UV light which is turned into visible light by a special
phosphor coating on the interior of the tube. (see Fluorescent Lamps, Ballasts, and
Fixtures for more info.) This document discusses two classes of gas discharge lamps: low
pressure 'neon' tubes used in signs and displays and high intensity discharge lamps used
for very efficient area and directional lighting.
Neon Technology: Neon lights and signs
Neon technology has been around for many years providing the distinctive bright glowing
signs of commerce of all kinds before the use of colored plastics became commonplace.
Neon tubes have electrodes sealed in at each end. For use in signs, they are formed using
the glass blower's skill for shaping letters, words, or graphics. Black paint is used to
block off areas to be dark. They are evacuated, backfilled, heated (bombarded - usually by
a discharge through the tube at a very high current) to drive off any impurities,
evacuated
and then backfilled with a variety of low pressure gasses.
Neon is the most widely known with its characteristic red-orange glow. Neon may be
combined with an internal phosphor coating (like a fluorescent tube) to utilize neon's
weak short-wave UV emissions. A green-emitting phosphor combines with neon's red-orange
glow to make a less-red shade of orange. A blue-emitting phosphor may be used to result in
a hot-pink color. Neon may be used in tubing made of red glass to produce a deep red
color.
Other colors can be produced through tubing containing argon and mercury vapor. The
mercury is the active ingredient, and the argon produces negligible radiation of any kind
but is important for the "neon" tubing to work. Clear tubing with mercury/argon
glows a characteristic light blue color.
Such tubing is often phosphor-coated on the inside, to utilize the major short-wave UV
emission of low-pressure mercury. In this way, much of the "neon" tubes in use
are a kind of fluorescent lamp.
Phosphor-coated tubing with mercury can glow blue, blue-green, slightly white-ish green,
light yellow, bright pink, light purple, or white. Use of mercury vapor with colored
tubing (with or without phosphors) can provide a lime-green or deep blue or deep
violet-blue.
Nowadays, nearly all "neon" tubing contains neon or mercury vapor (with argon),
whether with or without phosphors and/or colored glass. Well in the past, various colors
were obtained (generally at reduced efficiency) by using different gases.
For example, helium can produce a whiteish orange light in shorter length, smaller
diameter tubing. Hydrogen in this case makes a lavender-hot-pink color. These gases glow
more dimly with duller color shades in larger tubing. Krypton makes a dull greenish color.
Argon makes a dimmish purple color. Nitrogen (generally in shorter length
tubing) makes a grayish purple-pink color. Xenon, which is expensive, generally glows with
a dim bluish gray color, along with the glass tubing giving a slight dim blue fluorescence
from very short wave UV from the xenon discharge. Krypton also often causes a dim blue
glass fluorescence.
Power supplies for neon:
Extremely high voltage power supplies are used to power neon signs. In the past, this was
most often provided by a special current limited HV line transformer called a neon sign or
luminous tube transformer. The output is typically 6,000 to 15,000 VAC at 15 to 60 mA. One
such unit can power 10s of feet of tubing. This transformer acts as its own ballast
providing the high voltage needed for starting and limiting the running current as well.
Warning: the output of these transformers can be lethal since even the limited current
availability is relatively high.
As with everything else, the newest neon sign power supplies use an electronic AC-AC
inverter that greatly reduces the size and weight (and presumably cost as well) of these
power supplies by eliminating the large heavy iron transformer.
Small neon lamps inside high-tech phones and similar electronics also use solid state
inverters to provide the more modest voltage required for these devices.
Neon sign installation (from: Clive Mitchell; clive@emanator.co.uk):
The voltage required to light a run of neon tube is variable according to diameter, gas
type, pressure and number of tubes in circuit.
For a 15Kv transformer and neon gas you could run:
* 33 feet of 10mm tube,
* 45 feet of 12mm tube,
* 60 feet of 15mm tube,
* 78 feet of 20mm tube,
* 102 feet of 25mm tube.
* Deduct one foot of tube for every pair of electrodes (tube section).
These figures are based on a chart in "Neon Techniques And Handling" which is
the traditional neon reference.
The larger the diameter of the tube, the lower the voltage required, and the dimmer it
will be. Transformers come with different current ratings. For larger diameter tubes, you
can increase brightness by using a higher current.
* Don't attempt to run too much tube on a transformer, since it can cause breakdown of the
insulation and destroy the transformer.
* Don't attempt to run too little tube on a transformer, since it can cause overheating
and burn-out.
It is absolutely imperative that proper neon sign cabling and insulators are used, and
that all local regulations are strictly followed. If you are intending to work with neon
tubing, you should learn as much as possible first, since neon poses both a shock and
serious fire risk if installed incorrectly.
The lengths quoted above may vary according to the transformer you use. The transformer
manufacturers usually provide their own loading charts on request. Anyone using this
information does so at their own risk, and we cannot be held
responsible for any horrible injuries or deaths experienced by incompetent dabblers, etc.
Problems with neon fall into two categories:
1. Power supply - like fluorescent ballasts, the high voltage transformers can fail
resulting in reduced (and inadequate) voltage or no power at all. Since they are already
current limited, overheating may not result and any fuse or circuit breaker may be
unaffected. The use of a proper (for safety if nothing else) high voltage meter can easily
identify a bad
transformer.
2. Neon tubes - these may lose their ability to sustain a stable discharge over time as a
result of contamination, gas leakage, or electrode damage (either from normal wear or due
to excessive current). Check for obvious damage such as a cracked tube or cracked seals
around the electrodes or badly deteriorated electrodes. A previously working tube that now
will not strike or maintain a stable discharge on a known good transformer will need
to be replaced or rebuilt.
Neon and cold cathode (from: Kenny Greenberg (kenny@neonshop.com)
Technically neon and cold cathode are the same. A discharge is produced purely by applied
high voltage - not a heated emitter. Any gas fill may be used.
However, cold cathode has come to refer to neon that has a diameter in the range between
20 mm and 25 mm or approx. 1 inch. It is almost always filled with argon-mercury. It's
processing is technically more demanding and few shops have the equipment to do it
correctly.
'Cold cathode' also runs at approximately 4 times the current rating of 'neon'.
The wattage per foot is derived from a non-sinusoidal waveform. The striking voltage is
very high with low current and the operating voltage is about half. The current is limited
by the transformer's leakage - otherwise it would climb until the tube overheated to the
melting point.
There are also variables based on diameter, length, gas fill, number of electrodes, length
of wire, etc. So an accurate wattage can only be determined on site.
However, a good generic working figure for neon is approximately a peak of 10W/ft and
operating current of 5W/ft. Quadruple these figures for 'cold cathode'.
HID Lamps: High intensity discharge (HID) lamp technology
These have been used for a long time in street, stadium, and factory lighting. More
recently, smaller sizes have become available for home yard and crime prevention
applications. Like other gas discharge lamps, these types require a special fixture and
ballast for each type and wattage. Unlike fluorescents, however, they also require a
warmup period.
There are three popular types:
* High pressure mercury vapor lamps contain an internal arc tube made of quartz enclosed
in an outer glass envelope. A small amount of metallic (liquid) mercury is sealed in an
argon gas fill inside the quartz tube. After the warmup period, the arc emits both visible
and invisible (UV) light. High pressure mercury vapor lamps (without color correction)
produce a blue-white light directly from their discharge arc. Phosphors similar to those
used for fluorescent lamps can be used to give these a color closer to natural light
(without this color correction, people tend to look like cadavers). The technology was
first introduced in 1934 and was the first of the commercially viable HID lamps.
* Metal halide lamps are constructed along similar lines to mercury vapor lamps. However,
in addition to the mercury and argon, various metal halides are included in the gas fill.
The most popular combination is sodium iodide and scandium iodide. A few versions of this
lamp have lithium iodide as well. A much less common version has sodium iodide, thallium
iodide, and indium iodide. The use of these compounds increases the luminous efficiency
and results in a more pleasing color balance than the raw arc of the mercury vapor lamp.
Thus, no phosphor is needed to produce a color approaching that of a cool white
fluorescent lamp with more green and yellow than a mercury vapor lamp (without
correction). Some metal halide lamps have a phosphor that adds some orangeish red light,
but not much, since the metal halide arc does
not emit much UV.
* High pressure sodium vapor lamps contain an internal arc tube made of a translucent
ceramic material (a form of aluminum oxide known as "polycrystalline alumina").
Glass and quartz cannot be used since they cannot maintain structural strength at the high
temperatures (up to 1300 degrees C) encountered here, and hot sodium chemically attacks
quartz and glass. Like other HID lamps, the arc tube is enclosed in an outer glass
envelope. A small amount of metallic (solid) sodium in addition to mercury is sealed in a
xenon gas fill inside the ceramic arc tube. Some versions of this lamp use a neon-argon
mixture instead of xenon. Basic operation is otherwise similar to mercury or metal halide
lamps.
High pressure sodium vapor lamps produce an orange-white light and have a luminous
efficiency much higher than mercury or metal halide lamps.
Since hot liquid sodium often eventually leaches through things and can get lost this way,
sodium lamps have a surplus of sodium in them. Proper lamp operation depends on the sodium
reservoir being within a proper temperature range.
Mercury vapor lamps are roughly as efficient as fluorescent lamps. Metal halide lamps are
much more efficient, generally around 50 to 75 percent more efficient than fluorescent
lamps. High pressure sodium lamps are roughly twice as efficient as fluorescent lamps.
Unlike fluorescent lamps, HID lamps will give full light output over a wide range of
temperatures. This often makes HID lamps more suitable than fluorescent lamps for outdoor
use.
When cold, the metallic mercury or sodium in the arc tube is in its normal state (liquid
or solid) at room temperature. During the starting process, a low pressure discharge is
established in the gases. This produces very little light but heats the metal contained
inside the arc tube and gradually vaporizes it. As this happens, the pressure increases
and light starts being produced by the discharge through the high pressure metal vapor. A
quite noticeable transition period occurs when the light output increases dramatically
over a period of a minute or more. The entire warmup process may require up to 10 minutes,
but typically takes 3 to 5 minutes. A hot lamp cannot be restarted until it has cooled
since the voltage needed to restrike the arc is too high for the normal AC line/ballast
combination to provide.
Problems with high intensity discharge lamps:
While HID lamps have a very long life compared to incandescents (up to 24,000 hours), they
do fail. The ballasts can also go bad. In addition, their light output falls off gradually
as they age. For some types, light output may drop to half its original value towards the
end of their life.
A lamp which is cycling - starting, warming up, then turning itself off - is probably
overheating due to a bad bulb or ballast. A thermal protector is probably shutting down
the fixture to protect it or the arc is being extinguished on its own. However, make sure
that it is not something trivial like a photoelectric switch that is seeing the light from
the lamp reflected from a white wall or fence and turning the fixture off once the
(reflected) light intensity becomes great enough.
Sodium lamps sometimes "cycle" when they have aged greatly. The arc tube's
discolorations absorb light from the arc, causing the arc tube to overheat, the sodium
vapor pressure becomes excessive, and the arc cannot be maintained. If a sodium lamp
"cycles", the first suspect is an aging bulb which should be replaced.
Sodium lamp "cycling" used to be very common, but in recent years the lamp
manufacturers have been making sodium lamps that are less prone to cycling.
If you have more than one fixture which uses "identical" bulbs, swapping the
bulbs should be the first test. If the problem remains with the fixture, then its ballast
or other circuitry is probably bad. Don't be tempted to swap bulbs between non-identical
fixtures even if they fit unless the bulb types are the same.
Warning: Do not operate an HID lamp if the outer glass envelope is cracked or broken.
First, this is dangerous because the extremely hot arc tube can quite literally explode
with unfortunate consequences. In addition, the mercury arc produces substantial amounts
of short wave UV which is extremely hazardous to anything living. The outer glass normally
blocks most of this from escaping. Some lamps are actually designed with fusable links
that will open after some specified number of hours should air enter the outer envelope.
Thus, an undetected breakage will result in the lamp dying on its own relatively quickly.
Ballasts and bulbs should be matched:
HID bulbs generally need specific ballasts, and any given ballast can usually safely and
effectively operate only one type or a few types of HID bulbs.
The bulb wattage must be matched to the ballast. A smaller bulb will usually be fed a
wattage close to what the proper bulb takes, and will generally overheat and may
catastrophically fail. Any catastrophic failures may not necessarily happen quickly. A
larger bulb will be underpowered, and will operate at reduced efficiency and may have a
shortened lifetime. The ballast may also overheat from prolonged operation with an
oversized bulb that fails to warm up.
Even if the ballast and bulb wattages match, substitutions can be limited by various
factors, including but not limited to different operating voltages for different bulbs.
Examples are:
1. Pulse-start sodium lamps often have a slightly lower operating voltage than metal
halide and mercury lamps of the same wattage, and ballasts for these sodium bulbs provide
slightly more current than mercury and metal halide ballasts for the same wattage. The
higher current provided by the pulse-start sodium ballast can overheat mercury and metal
halide lamps. Mercury and metal halide lamps may also "cycle" on and off in
lower voltage sodium ballasts, such as many 50 to 100 watt ones.
2. Metal halide lamps have an operating voltage close to that of mercury lamps in many
wattages, but have stricter tolerances for wattage and current waveform. Metal halides
also usually need a higher starting voltage. Most metal halide lamps 100 watts or smaller
require a high voltage starting pulse around or even over 1,000 volts.
175 to 400 watt metal halide lamp ballasts can power mercury lamps of the same wattage,
but the reverse is not recommended. Mercury lamps 50 to 100 watts will work on metal
halide ballasts, but hot restriking of mercury lamps 100 watts or smaller on metal halide
lamps may be hard on the mercury lamp since the starting pulse can force current through
cold electrodes and the starting resistor inside the mercury lamp.
3. 1,000 watt mercury lamps come in two operating voltages, one of which is OK for 1,000
watt metal halide ballasts. A few wattages of pulse-start sodium (150 watts?) come in two
voltages.
A low voltage lamp in a high voltage ballast will be underpowered, resulting in reduced
efficiency, possible reduced lamp life, and possible ballast overheating. A high voltage
lamp in a low voltage ballast will usually cycle on and off, operate erratically, and
possibly overheat. This will usually result in greatly reduced lamp life in any case.
4. One class of sodium lamps is made to work in mercury fixtures, but these only work
properly with some mercury ballasts, namely:
* 'Reactor' (plain inductor) ballasts on 230 to 277 volt lines.
* 'High leakage reactance autotransformer' ballasts, preferably with an open circuit
voltage around 230 to 277 volts. NOT 'lead', 'lead-peak' nor any metal halide ballast.
These sodium lamps may suffer poor power regulation and accelerated aging in the wrong
mercury ballasts, especially after some normal aging changes their electrical
characteristics. Also, these lamps may overheat and will probably have shortened life with
pulse-start sodium ballasts.
5. Many sodium lamps require a high voltage starting pulse provided only by ballasts made
to power such lamps.
Operation of discharge lamps on DC:
Sometimes, one may want to run a discharge lamp on DC. There are two possible reasons:
* Only DC power is available.
* To reduce flicker. Sometimes, the lamp performs differently for electricity flowing in
one direction than the other. In addition, the positive and negative ends of the arc can
make different amounts of light, resulting in a flicker rate equal to the AC frequency
rather than twice the AC frequency.
However, end flicker is usually not significant. In HID lamps, the total arc size is
generally small. Only if the fixture has a reflector that causes some areas to receive
light from only one end of the arc should end flicker be significant. In most multi-tube
fluorescent fixtures, the tubes are usually in series pairs with the two tubes in any pair
oriented in opposite directions. This generally reduces end flicker effects, especially in
fixtures with diffusing lenses.
Bulbs should perform nearly identically in both directions, unless the bulb is near the
end of its life. In such a case, one electrode deteriorates enough to affect performance
before the other does. However, this generally indicates a need to replace the bulb rather
than to attempt to make it flicker less.
If you want to rectify the AC to provide the bulb with DC, use a bridge rectifier after
the ballast. Most ballasts, including all "iron" types, require AC of the proper
voltage and frequency to work. Do this only if only two wires feed the bulb. Otherwise,
diodes in the bridge rectifier may short parts of the ballast to each other, at least for
half the AC cycle. Problems can also occur with fluorescent ballasts with filament
windings. Only fully isolated filament windings or separate filament transformers should
be used if you rectify the output of a ballast with filament windings. Also, the bridge
rectifier must withstand the peak voltage provided by the ballast.
If the power supply is DC of adequate voltage, you need a resistor ballast or an
electronic ballast specifically designed to run your lamp from the available DC voltage.
"Iron" ballasts only limit current when used with AC. Preheat fluorescent lamps
operated from DC supplies and without special ballasts need both the usual
"iron" ballast to provide the starting "kick" and a resistor to limit
current.
In addition, most discharge lamps are only partially compatible with DC, and some are not
compatible at all.
Mercury vapor and fluorescent lamps generally work on DC. However, the life may be
shortened somewhat by uneven electrode wear.
Fluorescent lamps may get dim at one end with DC. Since the mercury vapor ionizes more
easily than the argon, some of it exists as positive ions. This can cause the mercury to
be pulled to the negative end of the tube, resulting in a mercury shortage at the positive
end. This is more of a problem with longer length and smaller diameter tubes.
Some fluorescent fixtures made for use where DC power is available have special switches
to reverse polarity every time the fixture is started. This balances electrode wear and
reduces mercury distribution problems.
Mercury vapor lamps generally work OK with DC, but some may only reliably work properly if
the tip of the base is negative and the shell of the base is positive. This is because the
starting electrode does its job best when it is positive.
In addition, if the nearby main electrode is positive, it may cause a thin film of metal
condensation that shorts the starting electrode to the nearby main electrode. This may
make some brands, models, and sizes of mercury lamps unable to start after some use. The
negative main electrode will not release as much vaporized electrode material, since the
electrode material easily forms positive ions making the electrode material vapor tend to
condense on the electrode rather than condense on nearby parts of the arc tube.
Metal halide and sodium lamps should not get DC. Use these only with ballasts that give
the bulb AC. In metal halide lamps, ions from the molten halide salts can leach into hot
quartz in the presence of a DC electric field. This can cause strains in the quartz arc
tube. At the bends of the arc tube, electrolysis may occur, releasing chemically reactive
halide salt components that can damage the arc tube or the electrodes. The arc tube may
crack as a result.
There are a few specialized metal halide lamps that are made to work on DC. These often
have asymmetrical electrodes and/or short arc lengths. These lamps often also must be
operated only in specific positions, and only with the type of current they were designed
for in order to achieve the proper distribution of active ingredients within the arc tube
and to achieve proper electrode usage. For example, some of these lamps may go wrong in
some way or another with AC.
In high pressure sodium lamps, which contain both sodium and mercury, the sodium forms
positive ions more easily than the mercury does and drifts towards the negative electrode.
The positive end can go dim from a lack of sodium. In addition, if any part of the arc
tube is filled with a mixture containing excessive sodium and a lack of mercury, heat
conduction from that part of the arc to the arc tube will increase. Furthermore, the hot
arc tube may suffer electrolysis problems over time in the presence of sodium ions and a
DC electric field.
Low pressure sodium lamps should not get DC for the same reasons. The sodium is likely to
drift to the negative end of the arc tube, and hot glass will almost certainly experience
destructive electrolysis problems if exposed to hot sodium or sodium ions and a DC
electric field.
HID automotive headlights:
First there were gas lamps, then there were electric bulbs, then sealed beam, then
halogen. Now, get ready for high intensity discharge lamps with sophisticated controllers.
High-end automobiles from makers like BMW, Porsche, Audi, Lexus, and now Lincoln are
coming equipped with novel headlight technology. No doubt, such technology will gradually
find its way into mainstream automobiles - as well as other applications for mortals.
Among the potential advantages of HID headlights are higher intensity, longer life,
superior color, and better directivity:
* Light intensity - HID lamps are about 3 times as efficient as halogen lamps. Thus, even
when the efficiency of the DC-DC converter is taken into consideration, the lower power
input can actually result in much brighter headlights than are possible with halogen
bulbs. This reduced power also leads to cooler operation and less drain on the battery and
alternator.
* Lifespan - an HID lamp can be expected to last 10,000 hours or more and thus covered
under the bumper to bumper warranty for 100,000 miles. As a practical matter, the HID lamp
may outlast the automobile. Since warranty replacement of headlights turns out to be a
significant expense, there is strong incentive to see this long lived technology take off.
* Spectral output - the light from the HID lamp is richer in blue (and more like daylight)
than halogen bulbs. This turns out to enhance reflectivity of signs and road markings.
* Beam pattern - the small arc size of the HID lamp permits the optical system to be
optimized to direct light more effectively to where it is needed and prevent it from
spilling over to where it is not wanted.
In order to make this practical - even for a $40,000 Lexus - special DC-DC converter chips
have been designed specifically with automotive applications in mind. These, along with a
handful of other basic electronic components,
implement a complete HID headlight control system.
The HID bulb itself is similar in basic design to traditional HID lamps:
Two electrodes are sealed in a quartz envelope along with a mix of solids, liquids, and
gases. When cold, these materials are in their native state (at room temperature) but are
mostly gases when the lamp is hot. Starting of these lamps may require up to 50 KV to
strike an arc but only 50 to 150 V to maintain it. Lamps may be designed to operate on
either AC or DC current depending on various factors including the size and shape of the
electrodes. A unique set of ballast operating parameters must be matched to each model HID
bulb.
Of all the problems that had to be addressed for HID headlights to become practical (aside
from the cost), the most significant was the warmup time. As noted in the section:
"High intensity discharge (HID) lamp technology", common HID lamps require a
warmup period of a few minutes before substantially full light output is produced. This
is, of course, totally
unacceptable for an automotive headlight both for cold start (imagine: "Honey, I have
to go cook the headlights") as well as when they need to be blinked. The warmup
problem was solved by programming the controller to deliver constant power to the lamp
rather than the more common nearly constant current that would be provided by a
traditional ballast. With this twist along with a special lamp design, the lamp comes up
to at least 75% of full intensity in under 2 seconds. The controller also provides 'hot
strike' capability for blinking (recall that HID lamps typically cannot be restarted when
hot). Thus, restarting a hot lamp is absolutely instantaneous.
While this technology is just beginning to appear, expect inroads (no pun intended) into
household, office, store, factory, and other area and work lighting. The combination of
high efficiency, long life, desirable spectral characteristics, small size, and solid
state reliability should result in many more applications in the near future. The nearly
instant starting capability addresses one of the major drawbacks of small HID lamps.
Low Pressure Sodium Lamps (portions from Bruce Potter (s60231@aix2.uottawa.ca)
Low pressure sodium lamps are the most efficient visible light sources in common use.
These lamps have luminous efficacies as high as 180 lumens per watt.
A low pressure sodium lamp consists of a tube made of special sodium-resistant glass tube
containing sodium and a neon-argon gas mixture. Since the tube is rather large and must
reach a temperature around 300 degrees Celsius, the tube is bent into a tight U-shape and
enclosed in an evacuated outer bulb in order to conserve heat. As an additional heat
conservation measure, the inner surface of the outer bulb is coated with a material that
reflects infrared but passes visible light. This material has traditionally been tin oxide
or indium oxide.
The electrodes are coiled tungsten wire coated with thermionically emissive material, and
somewhat resemble the electrodes of fluorescent lamps. Unlike most fluorescent lamps, low
pressure sodium lamps have only one electrical connection to each electrode and the
electrodes cannot be preheated.
The gas mixture is a "Penning" mixture, consisting mainly of neon with a small
amount of argon. Depending on who you listen to, this mixture is .5 to 2 percent argon, 98
to 99.5 percent neon. More argon-rich mixtures around 98-2 may be favored today since hot
glass has some ability to absorb argon from a low pressure electric discharge. Ideally the
mixture should be only a few tenths of a percent argon in order to ionize most easily and
do so much more easily than pure neon or pure argon.
A significant surplus of sodium is contained in the glass arc tube since the glass may
absorb or react with some of the sodium. The sodium vapor pressure is controlled by the
temperature of the coolest parts of the arc tube. When the arc tube reaches a proper
temperature, further heating is reduced by the lamp's efficiency at producing light
instead of heat.
The arc tube has dimples in it, which are normally slightly cooler than the rest of the
arc tube. This causes the sodium metal to collect in the dimples instead of covering a
larger portion of the arc tube and blocking light.
The low pressure sodium lamp usually requires 5 to 10 minutes to warm up.
The light of low pressure sodium consists almost entirely of the orange-yellow 589.0 and
589.6 nm sodium lines. This light is basically monochromatic orange-yellow. This
monochromatic light causes a dramatic lack of color rendition - everything comes out in an
orange-yellow version of black-and-white! This can cause some confusion in parking lots
since cars become more alike in color.
Some basically red and reddish color fluorescent inks, dyes, and paints can fluoresce red
to red-orange from the yellow sodium light and these will stand out in sodium light with
color differing from that of the sodium light.
Another disadvantage of low pressure sodium light is that many objects will look darker
than they would with an equal amount of other light. Red, green, and blue objects look
dark under low pressure sodium light. Most other sources of light of sodium-like color
such as "bug bulbs" have significant red and green output and will render red
and green objects at least somewhat normally.
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